I would like to add to my previous statement to say that I think a combination of SZ and what Rogean suggested would be awesome.
Like this:
1 - Everyone can attack everyone
2 - PvP penalty (be it coin, exp, item, whatever) is only assessed within range (+/-5)
3 - The level range for penalty is ignored if player is flagged as contributing.
Examples:
A level 50 SK walks up and kills a level 34 cleric. The level 34 cleric takes no penalty outside of having to walk back to his corpse. The level 34 cleric shows back up with a level 50 ranger friend and the ranger attacks the SK. The SK seems to be winning so the cleric heals the ranger. The 50 SK seeing the 34 cleric healing the Ranger gets pissed and runs over and kills the cleric again. Then the ranger finishes off the SK. The cleric and the SK both are assessed whatever PvP penalty because even though the 34 cleric was 16 levels lower than the SK, he commited himself to fighting and thus takes the penalty.
Thoughts?
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red: trolling / lust
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