Quote:
Originally Posted by Palemoon
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So all else being equal, hybrids will slow your xp down. In a nutshell.
This is going to lead to the same situation as on live, groupless hybrids.
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But all else
isn't equal.
SK's and Paladins will allow a group's DPS to attack sooner and harder without ever losing aggro. This translates to less mana spent healing, which means more mobs can be pulled in the same amount of time.
Bards (and Rangers in outdoor dungeons) can chain-pull and CC without ever stopping. This leaves more room for DPS and utility, so the group will be able to kill more, faster, than if pulling and CC duties are split between two different people.
When the group xp penalty is divided up between 6 people, and factoring in the group xp bonus, a group only needs to kill about 10% more mobs than without any hybrids to come out ahead of the penalty.