1. Item loot has to be all on or all off. Any system that allows opting in or out will essentially be a non item loot server.
2. If any level range would have item loot disengaged it should be 45-50 these guys are the main group complaining about item loot because they want to wear their fancy items and not worry about dying. I don't think they should be allowed to do that, though.
3. Low levels need to be item lootable. Real lowbies will not have anything to lose. Twinks will have to be more careful when running around killing people. Without item loot at low levels, twinks are a serious menace and there is nothing encouraging others to hunt them.
4. No one would guild if guilding meant item loot and not guilding meant item loot. The person who risks the least is in a position of advantage and as players we will always seek advantage. It will just mean guilds will exist in IRC and vent channels rather than in-game.
5. Flag lootable wouldn't work, just like the guild lootable. Item loot makes -everyones- life harder. If you could be unlootable in an item loot world you would always choose to be unlootable. It has to be forced, and then it adds an exciting challenging and scary element to the game.
6. With item loot engaged, PVP range needs to be tightened up. +-4 levels is appropriate..anything higher means that a player that is not level 50 will be continually dominated by people that have no chance of defeating.
7. No one goes to arena, so yeah it might be a cool way to allow people to PVP without losing items. It also might be exploited, maybe people will bind there to go AFK or something? /shrug. I can't think of any real reason to make any zones "safe" from item loot. Stay in cities near guards and don't mess around. Guard aggro will need to be figured out (im not sure how it works now) it used to be that someone with average faction attacking another normal player near a guard would aggro the guard. Allies could do what they want near ally guards at least when I played.
8. Please remember to think about all of the levels below 50. People who get to level 50 will get there..for a lot of players they will mess around at lower levels for the majority or the entirety of their time.
9. Primary, secondary, range, bagged items and bags should not be lootable. 1 item and all coins. From an RP perspective, imagine bags are stashes where items are kept like in a hole or in a bush or something. Who carries 8 backpacks?
10. Wearing good items is a strategic risk. If you don't wear good stuff you are weaker, if you wear good stuff you are much stronger but also taking a risk. Item loot balances twinks / super uber dudes with the normal guys because a super geared player can be viewed as a raid mob worth trying to defeat for all the good loot.
11. Naked casters are easy to kill. This argument against item loot is unfounded. Get some right click root webs from permafrost. Classes are not balanced. A twink melee will dominate a normal caster. A naked mage will probably be better than a naked melee.. it works out. If in game resists make any sense at all it wont be too hard for a melee to gear enough resist gear to be on equal footing with casters. At level 4 a mage will probably kill a warrior. Oh no. You lost a piece of leather armor. No reason to ruin the entire server experience for this.
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Quote:
Originally Posted by juicedsixfo
I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
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