Quote:
Originally Posted by menadwen
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All levels. 1 item at random can be looted. When you are killed you respawn with a buff that prevents items from being looted for say 1 hour. Like a ress sick buff.
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This could in some ways be leveraged to the advantage of the person that had died earlier.
How about instead, if player A kills player B and gets an item, any more kills by player A on player B will not yield them an additional item for a full 24 hours. Any kills on player B again in this 24 hour period by player C will not yield an additional item if player A was again involved in the killing of player B?