Most kill increases were done on the basis of +1 bump. I played a magician from Kunark - PoP, and increasing faction was primarily what I did.
Examples of things that took days :
-Chardok faction by killing in Droga
-Lower guk for wood elf illusion hat
-Mistmoore for Ring of Scale faction
Now I'll tell you the biggest issue with the eqemulator servers was that by default all the mobs are -30 hits, and all +10 positive. As this is completely wrong, most mobs do give a +1.
There are instances where the faction hits are MUCH bigger, both positive and negative. (killing sir lucan yields much worse faction than killing brother jenry) This is purely situational as per the mobs/turn ins in question. Especially regarding certain quests.
If people want to list what hits would differ per zone by unique case and the big quest issues, they can be fixed with specifics. I simply cannot research every aspect of every npc and quest
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