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  #47  
Old 09-17-2011, 02:03 PM
Tajin Tajin is offline
Fire Giant


Join Date: May 2011
Posts: 742
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
The #1 most important thing is population, and itemloot ensures a significantly lower population than non-itemloot. It's not guaranteed that an itemloot server would have a population so low that the server isn't playable, but we also have to be realistic - more than 300-400ish players is highly unlikely, and if itemloot cuts that in half, we'd approach critical mass. Look how completely dead and pointless blue99 is in the morning when there's like 200 people online. Itemloot stacks the problems on top of each other - not only does it become almost prohibitively difficult to play melee and even more appealing to play necro/magician/druid (which is already like 50% of blue99's pop), it also ensures a lower population which is what harms melee players the most as they won't be able to level consistently. VZTZ was considered hugely popular and it had what, 100-200ish at its peak? That was with two-boxing. If we have 300+ without itemloot or 200ish with itemloot, then that's gonna be something like 100 or 50 during euro times. We do want a server that's popular enough that we can actually play the game outside a 4-hour US-centric peak timespan. The original Zek servers had thousands of players, so comparison is kind of futile.
i can say that too... i will veto the server w/o item loot.... and i know 1092039 more people who will do the same