There are other methods of keeping pet alive if your target is winning. The simplest thing is to simply run up and flank, then stun lock him. Cast your quick stun, followed by the longer one. That's almost a good 8 seconds of the mob not doing anything. If you can charm a rogue then it's free backstabs and the mob goes down quick. I did this with the Millers in Qeynos hills. Anytime Chanda spawned with a dagger I would charm her instead of Baobob. By stun locking and keeping aggro she could tear through just about anything with her 150 damage backstabs. You can also simply root the mob and have your pet back off if he's getting worked.
What I've found is that duoing is the best time to keep a charm for longer. Fear kiting with a necro using your hasted, dual wielding pet is just nasty. And if charm breaks you can recharm, or simply kill him off and find another. Enchanters make great duo partners in a variety of situations and are versatile enough to work with just about any class.
Quote:
Originally Posted by Frootloop
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As a fellow enc derptard I just took, Cha = god the higher it is.
I decked my 20 enc with full cha gear I think with buff it's around 230 and figure I would just replace cha gear with hp/int gear
To stay at 200
Was under assumption anything higher than 200 is useless pre 50 or 51
Still not sure if ^^^^ is true
Well before I read this post I was already getting frustrated and started changing the gear around to have more hp\mana seems a lot better
My preferred method is to get a blue con which seems to hold pretty decently.I kill what I want up to a yellow and just hold aggro and do circles once my charm is around 50% hp. Then before my target starts to flee. I root and let him beat my charm down then pull him back let him flee, re engage hit a few times and EXP then goblin ring and 1 dot to finish. Repeat
Just a quick recap of above post tho
I should always be tashing my charm ? [You must be logged in to view images. Log in or Register.]
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