Fair enough, maybe I was simplifying the options way too much. But clearly there is a problem with the current distribution of limited raid content. To deny otherwise is like denying there is currently a problem with the U.S. economy. It's right there in our face, and it is impacting a lot of players and guilds on this server. It is an emotional topic, and as the server population grows, things are only going to get worse. You know this, and I know this. People will make stay or go decisions based on the amount of drama/grief they're willing to take, or how long they're able to enjoy the game while being deprived of end-game content.
On the other hand, I understand some people love the drama/grief. Since that is what's most fun about the game for them, maybe someone can make an emu server where there's only one mob and they can all fight over it 24/7.
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Right now, from my understanding, the options are:
a) Free-for-all/Might makes right - One or two guilds bullying all the others
b) First-with-force - my understanding this is currently the case, so this includes the "have everyone learn to deal with it" options. Some of the interpretations of these rules probably need to be fine-tuned.
c) Increase raid spawn frequency - non-classic, changes rate at which items enter the world
d) Adjust raid spawn variance - someone keeps suggesting this, thoughts?
e) Reduce the server population - not an option
f) Raid Calendar - top tier guilds get less than they have, may not agree to this
Some other issues surrounding any of these options are 1) fairness and consistency of policy enforcement, 2) amount of GM intervention required.
Any others anyone can think of?