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Old 09-17-2011, 09:46 AM
greatdane greatdane is offline
Fire Giant


Join Date: Jun 2011
Posts: 684
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-Resists
Do we have any credible sources for this or are we making educated guesses? Have PvP resists been checked out on blue99 yet (for duels)?

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-Melee efficiency (last I checked, you could miss someone who is sitting down, and not hit for full dmg)
I know it works in PvE - mobs will always hit you, and for maximum damage, unless they start off with a kick/bash that makes you stand before the melee hits land.

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-Item loot for beta? Won't matter because pixels won't be kept. It will be a good test to see if people like looting players.
It couldn't hurt since it's the beta, but I don't think you'll get an accurate picture of general player reception for the same reason. Players might be fine with itemloot in beta because it's pretty inconsequential even if they vote against it for the actual server.

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-If fear/charm work from PC->PC, the effectiveness of it and potential exploits involved.
What's the default dev opinion on these two? You could technically go either way since fear/charm were initially part of PvP, but the problems have been discussed before as well as valid reasons to exclude it. If the potential exploits are the same as what has already been brought up in those discussions, what's your personal opinion?

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-Spells which may need tweaks to work appropriately. (blind, snares, stuns, roots, mez)
Most of these should work more or less correctly if the resist system is accurate. Anything we can do to test things like this on blue99 while we wait? Maybe it'll speed the process up a little. Anything to get the server out sooner.

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-Items which may need tweaks to not be gamebreaking. (ivandyr's hoops, dispell stones (pumices), etc)
I think the verdict on instant pumice is pretty unanimously no, but they were part of the game for somewhat longer than charm/fear, I believe. What's your stance on things that are obviously gamebreaking but were part of the game long enough that leaving it out of red99 qualifies as non-classic?

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Pretty much.. test pvp. And low level pvp.. in beta, it seems everyone always prefers to test max level fights. Low/mid level pvp is just as important as high level.
Just do it like modern games do: test it in tiers. Have the level cap start at 20 and then raise it by 10 every few days. That'll force people to PvP in the intended level ranges. XP rate would have to be increased for the beta so people don't waste all their time leveling, but I think we should have to level up by actually grouping/grinding to get a proper simulation of server gameplay. Much of the PvP will take place in dungeons and over camps and such.
Last edited by greatdane; 09-17-2011 at 09:50 AM..