I'm nearly level 60 now, so I want to list a few places I "exploited" to gain levels pretty fast with charm.
In NeriakB there is a level 35 warrior guildmaster that hits for 190 per pop, guildmasters are also coded to accept and equip items you give them, but return the item after doing so. Charm the guildmaster (in the duel pits of the warrior guild) give it a haste item and some nasty proccing weps, also you can deck it out with gear, even your own gear if you want.
Keep in mind I did this before the nerf to whirl till you hurl, Quadding and hasted the mob will kill the level 40 guards in neriak in a few seconds, in particular there are 2 casters types on a 5 minutes respawn, you can usually kill both of these, and 2-3 guards in a matter of 5 minutes. Then zone out, med for 30 seconds, and go recharm the mob (it will be full health again and fully geared still as ar esult of clearing agro.
I went from level 40-50 in a few days doing this, a few hours a day.
Another thing to note about charm is that caster mobs will duel wield and do more dps than warrior type mobs. The dps is noticably higher on Shaman and wizard type mobs. I believe that in an effort to balance they simply lowered the duel wield skill of all warrior type mobs and excluded the other classes.
When duoing with a healer, a nice way to play is to duel the druid/shaman/cleric so they have access to root your pet. When fighting a mob you can have the person "level out" the hitpoints of both mobs so that as the one that isn't charmed dies your own pet only requires one nuke to finish off. Dueling also allows your partner to kill your pet seamlessly. I did leveling with a shaman for awhile and as my pet beat down a mob, if it was winning, he would just sick his wolf on my rooted charm to even things out. It also allows for very easy snare/malo casting.
I leveled in Halas awhile, the warrior guildleaders there have 32,000 hitpoints and melee's for 197 near the arena. whereas the other guildleaders have normal level 50 mob amount, 8-10k. Using the same strat as I outlined with the neriak guild leader you could equip the npc fully and easily kill a cycle of level 50 guildleaders, I believe there were 5 that were single pull all on a 5 minute spawn timer. The halas guards are on a 27 minute timer? maybe less. and will give exp until 60.
NerakA, in the troll area, there are 7 trolls there ranging from level 41, 44, 46,47,48,50,50 (a close guess). Very nice spot to duo with a healer type as neriak has a high exp modifier.
Notable charms:
Death beetle in SolB, procs a 2 minute, 50 damage per tick DoT. (low MR)
Ak'Anon - Very fun area to raid with a healer buddy, very easy pulls and guard mobs range from level 33-40, about 10-12 pulls.
KaladimA - it may not still work, but before the charm nerf I used to trip with Chanter/Chanter/Cleric, we would charm level 49/50 mobs from the king area. It was very easy to single pull 3 level 61 guildleaders over by the arena. These mobs had about 20k HPs and would get destroyed by the 2 charms, requiring about 1 Cheal per fight. As long as both charms did not break similtaniously, the mob stayed agroed on the current charm. Chain killing level 61 mobs in a high exp mod zone is VERY good exp.
Guild leaders in Neriakb and Halas.
Kizdin Gix - level 50 skeleton mob in Burning wood. When charmed and hasted he can easily kill almost nonstop in a very easy to kite area for 10-15 mobs before running low on health. I used mem blur to heal him up when he got low.
"a guard" in Highhold keep hits for 150+ at levels 25-35, I never charmed these though.
-Always carry Rusted Shoulderpads from blackburrow for an additional -10 magic reduction.
-Always go for the charm on Caster types if you are looking to maximize the dps the mob does, mostly for group settings.
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Sharlen - Enchanter
Cagil - Alter-Gate
If u want a real good time, holla at me ladies
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