I've stated my opinion before in a few places, but I'll go again.
I like item loot. It feels more realistic than coin loot only. If I kill someone, I should be able to loot something. Droppable items become commodities, and banks are exceedingly useful, bringing players back to cities. No drop items which are never used on a blue server will actually be good, just to fill slots.
I think item loot should be something like:
Only 1 piece.
Excluding no-drop items.
Excluding primary, secondary, or range.
Including bag slots.
Not a +8/-8 level spread for item loot. Something like +4/-4 or +2/-2. Otherwise, just normal pvp/coin.
Some predict players will be upset if they camp an item for an extended time only to lose it (like an fbss). Well, camping an item is always a choice. They could choose to not camp the item, and obtain one through pvp.
Just my opinion. Having no item loot limits a potentially large aspect of the game.
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