View Single Post
  #64  
Old 04-07-2010, 04:01 AM
Irregardless Irregardless is offline
Decaying Skeleton


Join Date: Apr 2010
Posts: 1
Default

Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
No you didn't. Feel free to point out the error in the following, though:

1) The crux of the issue is there is not enough raid content to go around for those capable of raiding it.

2) Therefore, this implies the fix is either:

a) Generate enough raid content to go around, or
b) Ration the existing raid content in a fair and even manner.

If you think (1) is false, I'm not sure why all these threads are appearing regarding all the raid content disputes and I guess the discussion stops here, doesn't it? Therefore, I think we can agree (1) is true.

Therefore, if (1) is true, then the solution is for there to be enough raid content to go around for those capable of raiding it. (2) contains the two means by which to do so... a) generate more content, or b) take the existing content and distribute it evenly. Can you think of more options to create enough raid content to go around? I can't. Be my guest. I guess there's option c) reduce the population of the server, but I figured that'd be off the table. :P
I'm not sure we know the truth conditions for what you call "(1)." First of all, (1) assumes that there is a problem based on the fact that threads have appeared about it, in which case many things can be considered problems, such as 'two-boxing,' whether Kunark will be out, the best duo, etc. Sure, people will post about things and complain, but whether they are problems, or 'issues,' that warrant a solution is left for debate in the first place, which is what this thread is about, partly. Second, what qualifies as "enough raid content to go around for those capable of raiding it"? One boss per guild per week? One boss per 15-players in zone per day? This is murky, and I doubt very much we will ever reach a conclusion everyone will agree to, especially not in classic EQ, thus there will usually be threads about it. So (1), which you need to prove true in order to make the solutions in (2) be viable, is not as straight-forwardly true as you may think.

In (2) you state your first version of (a), which was entirely within your premise (1), which doesn't make it logically false (A implies A, after all) but it makes it a very poor argument. Regardless, you post a second (a) which suggests to generate more content, which I take it is meant to get us closer to fulfilling the supposedly promised "enough raid content" for everyone, which not only gets us further away from classic EQ, but also makes it another issue to determine what is "enough." You also post (b) which may not even be a solution to your own stated problem in (1) because even if the bosses are distributed in a "fair and even manner" (whatever that means, which is another issue in itself) there is no guarantee there will be "enough raid content to go around for those capable of raiding it." There never will be enough classic EQ content for everyone.

Also, (a) and (b) might not be the only solutions to (1), thus why this is being labelled as a false dilemma or dichotomy. (c) could be but is not limited to: (c1) have everyone learn to deal with it, (c2) have everyone learn to deal with until someone suggests an solution better than (a) and (b), (c3) any other possible solution is worse than the original problem so let's leave it as it is.