I love Upper Guk way too much. It's a great sprawling dungeon without too much one-track bullshit. Crystal Caverns is great for a similar reason.
Sol A is brilliant because it's 3 mini-zones in one. Mistmoore would be a fantastic dungeon crawl because it's basically one-way up until the castle, when you get a lot of choice over where to go next. I'd avoid something like Unrest, which basically just exists to have a couple of static camps to pull about a third of the zone each.
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