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Old 09-15-2011, 12:27 PM
pickled_heretic pickled_heretic is offline
Fire Giant


Join Date: May 2010
Posts: 982
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from level 16 and up, an enchanter pays for his keep in terms of damage just by keeping 3 or more mdps hasted (it's the equivalent to having another mdps in the group for free).

then there's the clarity advantage, every caster in the group gets an additional 2-11mp per tick depending on the level of the enchanter. this stacks with pretty much anything but necro clarity.

of course there's mezzing and lulling and shit, which lets groups pull far larger pulls safely than they would be able to do otherwise, also saving mana of healers.

finally, enchanters with big sweaty manballs can charm mobs and add another source of considerable dps on top of their other contributions, perhaps even more than another additional dps would add. basically for no additional exp cost.

of course i'm an enchanter so ... yeah. other classes i like to group with are SKs (easy aggro management) monks and rogues (best dps) and shamans (synergizes well with enchanters, even just in duos).

The two classes i dislike are wizards and druids. wizards are pretty anemic single target dps and druids are, well, druids
Last edited by pickled_heretic; 09-15-2011 at 12:30 PM..