Team PvP rarely works. It can, but it usually doesn't. 2-team PvP is especially terrible and I can't think of a single game where it hasn't just made non-instanced PvP pointless because one team automatically grows much bigger than the other. 3-team can work, but the main concern is whether there'll be enough players to sustain it since it'll have to be hardcoded if we want to avoid bullshit like healers you can't attack. Teams that restrict class/race choices also just promote lopsidedness because the classes and races are nowhere near balanced. If there are to be teams, it should be the player's choice which to join, unrelated to their class/race choice. Just have characters spawn with three books and at level 6 they can turn in whatever book represents the team they want to join. Then give +20% XP to the smallest team to encourage roughly even numbers.
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