My parses are long gone but yeah, you get a fixed bonus damage to each hit based on your level. So the more often you hit, the more times you get your damage bonus applied. That means that low levels do best with the best dmg/delay ratio, but higher levels become biased more toward lower delay weapons. That also is the reason why slow 2-handed weapons were lousy for dps at high levels.
The melee damage distribution looked really funny too. There was a modal damage value that you would hit most of the time, and the value could be precisely determined from your weapon damage and your level. That's why Str didn't mean much, because it didn't change your modal damage.
Edit: The damage bonus only applied to main hand, so the twig was a lousy offhander (thus the nerf).
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