Quote:
Originally Posted by Autotune
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I think we can all agree that the current system is indeed, not classic. Adjusting a non-classic system slightly does not make it less classic or more classic. The current system was put in because the classic system didn't work.
I'm not sure exactly what is going on between TR/TMO and Rog/Nil, but i have heard of discussions on how to handle VP. I know our guild has ideas that have been thrown around for awhile on our boards about how to help the server not hurt it, but just like here, not many agree with everyone's ideas.
I can't speak on TR and their motives, but TMO does, if save for some, generally care about what others on p99 think.
I don't think you can satisfy everyone(guild) on p99 and try to stick to the "gotta be super classic" especially when things aren't classic already. Creating more 'What-if's' in the current raid system will do nothing but improve the raiding scene on p99. TR and TMO will both have to be on their toes when camped for trak if the rates were adjusted on other targets and other guilds would be more inclined to participate. TR/TMO get more competition and other guilds get to enjoy more content.
Not only would this help, but a 1-week random full/half server pop would be nice.
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I agree with that, for sure. The only thing not classic about p99 is the player base. It's an awful lot of talent and pissants to fit into one single server, yet we manage.
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And Kika's right, the game wasn't designed with a surplus of high levels in mind.
I advocate things like server splits and instancing mainly because it does what none of these threads do: attacks the problem directly at the head: a huge chunk of the server population is capable of experiencing high level encounters and succeeding, and only a small percentage of that is currently doing so. Would a server split be a band-aid? oh absolutely. Would instancing be a knee-jerk reaction? Of course, but instancing would completely solve the problem. The only thing instancing truly does is devalue the accomplishments and lewtz gained, which... if your self esteem and ego isn't fed directly thru a EQ EMU community, is a welcome trade-off. Hell i miss Kunark Beta, the community on there was great, and everyone worked together and had fun becuase the loot didn't really matter, it was more testing things and exploring and literally trying to get yourself killed in exciting ways. I doubt anyone on live p99 decided to test CLR Wake of Tranquility on the dozen golems sitting outside of Drusella's Room in HS. I swear i thought he got DT'd lool.
It's pretty much to the point that "It's not classic" doesn't even apply because nothing about the raid scene on p99 is really classic. /shrug. Back in 99 most servers at this point had only 1-2 guilds that could even find Trak's Lair in Sebilis with a 2 hour timer and GM god mode turned on.
Just do me a favor and spare the 'competition' argument.
1 . ) TR and TMO are both huge mergers.
2. ) Red 99 is around the corner, that's the real competition outlet.
3. ) If VD merged with Divinity and Taken merged with BDA and Poison merged with Reclamation and Wudan... every member of TR / TMO would not simultaneously drop to their knees praising allah screaming 'THANK GOD FINALLY SOME COMPETITION!"
So lets bag that for now. If you want a nice analogy of the raiding scene, the rest of us are rabbits frolicking in the field, and the merged guilds are the bunnies in cages staring out the laboratory window yelling at us 'LOOK AT ALL THE FREE FOOD WE'RE GETTING!"
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