Why is it so unthinkable to play non-evil? It's pretty much just ogres that are good tanks/shamans, nothing else is particularly great for the evil races. I would never play a troll on a PvP server, they have like 5 base fire resist.
Gnomes/halflings are really useful now that targeting rings are gone, and dwarves have +5 MR. Dwarven Ringmail Tunic is amazing for a really long time. I don't even think there are any comparable resist pieces in Kunark. As elf/midget only, that's a pretty big bonus for those races. A dwarf warrior essentially has 13MR/8FR/8CR over any large warrior, plus the advantage of small size. Slam is pretty clutch, but there's kickstun at 55 and anyway you're better off trying to juke spells since you're jousting anyway. It's only the three ogre classes that get any advantage at all from being evil, and it's a toss-up early on for warriors because that extra free 13MR is huge.
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