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Old 09-13-2011, 04:25 PM
Dr4z3r Dr4z3r is offline
Fire Giant


Join Date: Oct 2010
Posts: 565
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Just to try to steer this away from guild bashing/personal attacks again.. does anyone actually have a problem with shortening the variance? Would a +/-6 hour variance be too little? What about +/-12? I'm not crazy about ideas that don't *feel* classic (like making mobs more likely to spawn when Trak is in window), let's just try to keep things simple, and if it doesn't work out we can try something else or revert it to how it was before.

What about more consistent server repops? I'm not saying patches should happen more often, but when they do (only for content changes, and not emergency patches), I think mobs should always repop, just like in classic. Does anyone object to this?
For what little my opinion counts, I think these are both very good ideas. I think +/-12 would be the bare minimum that would be sensible for Trakanon, so I think cutting the windows in half would be a good call.

As to patch-day re-pops, that might be a more complicated issue than we think:
http://www.project1999.org/forums/sh...9&postcount=42
http://www.project1999.org/forums/sh...&postcount=105
http://www.project1999.org/forums/sh...&postcount=207

However multiple comments by Rogean, Uthgaard, Nilbog, and others in that thread were to the effect of "IB/DA is still going to get to the targets before you," and I think that with the advent of Kunark, and the various full repops that we have seen in these past months, we can be fairly confident that that isn't the #1 concern anymore: there are enough raid targets like VS and Severilous that everyone can get a reasonable shot when every mob comes back up.