Quote:
Originally Posted by Lazortag
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Just to try to steer this away from guild bashing/personal attacks again.. does anyone actually have a problem with shortening the variance? Would a +/-6 hour variance be too little? What about +/-12? I'm not crazy about ideas that don't *feel* classic (like making mobs more likely to spawn when Trak is in window), let's just try to keep things simple, and if it doesn't work out we can try something else or revert it to how it was before.
What about more consistent server repops? I'm not saying patches should happen more often, but when they do (only for content changes, and not emergency patches), I think mobs should always repop, just like in classic. Does anyone object to this?
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4 days is way too long, and i'm one of those nutty people that does lots of tracking. +/- 24 for 7 day spawns I would get behind.
I also boggle at every time the server goes down and a repop doesn't happen. It not only isn't classic, every single guild or raider on the server loves it and gets a chance at mobs they might not normally.
edit: VD and Divinity were at Karnors ready to battle royale for Venril on saturday. I would have loved to see one of them get a shot at a mob like that. I'm not going to hand them mobs otherwise on a rotation or anything, but they prioritized and mobilized for the downtime and put in the effort expecting what would have been a classic repop of that mob.