Yea it's true, iv never played on a pvp server and I have downs.
But in reality, i played on TZ, vztz 2.0 and 3.0
I can tell you from personal experience, item loot will inevitably lower the population of a emu pvp server.
It is fact
Players do not need item loot as motivation to pvp.
Reputation, guilds jockeying for raid zones, fighting over exp and named camps, or revenge IS enough motivation.
No need to add a dynamic that can negatively effect the very balance and distribution of the classes that make up the server. (people make casters as opposed to what people really wanted to play)
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