Quote:
Originally Posted by lethdar
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With item loot people who are new to playing or new to eq pvp are severely punished...
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This is an argument that I strongly disagree with. The very first time I played rallos zek, it was a blast. I was brand new, got killed mercilessly dozens of times, but it was a lot of fun. Greater faydark was larger and darker then and around every corner could be a guy just waiting to take me out. I was utterly poor in the game, but it was the most fun I've ever had.
The goal of course was for me to one day go and kill those players and attain the items that made them so powerful. I fought with them constantly and tried to catch them when they were weak since that was the only time I had a chance. This is all below level 10.
Without item loot, all I am doing is fighting someone who vastly overpowers me who will respawn in a few seconds and come kill me again. There is simply no reason to fight these players, it really makes every level besides the highest level suck.
Yes, with item loot an individual can bag...but for a weakling like I was in those early days, that itself was a victory. I got to shout in the zone about it, and with each valuable item bagged, that strong PK became less powerful and easier to kill.
Really it is non item loot that hurts new players by making the entire new dynamic (PVP) rewardless. Many players will go to a zone to level up..great. Some guy will come to try to kill them..bummer. With item loot there are 2 options.
1. PK is geared poorly because he doesn't want to lose his good gear..Result = PK is easy to kill and force out of the zone.
2. PK is geared well and has good items...Result = me and my grinding group will try to take him out or if there is a group..we will try to take ONE of them out and get something for our pains. We might have to leave but we also might regroup after first being wiped and try to kill 1 of those well geared guys. If they all start bagging then they get easier to kill.
Without item loot there is only 1 option. The PK will be twinked as well as he can afford, he will be hard to kill solo or in a team, and he will overpower you unless you are also a twink grinding up an alt.
Please dont tell me that casters don't need gear. The only players that can't kill a naked caster easily (SOLO) are rogues, monks, and warriors. Everyone else can either root or snare or blind the naked caster and kill them in under a minute when wielding a minotaur battle axe or better. Whoever attacks first in this case is likely to be the winner.
Yes. A solo warrior will lose to a solo mage. Warrior's are not a solo class and these low levels are going to be tough. That is an irrefutable fact regardless of item loot on/off. Even maxed out in old world your resists are going to be very poor, so PLEASE don't say that a melee needs item loot off. Melees have their own advantages and any melee trying to level up should be in a group anyways. A melee + any caster can easily take out a magician. Bronze provides enough AC throughout the old world to get you to level 50 without real problems as a tank. If you want to wear your fancy stuff its a risk. If a mage wears his oracle robe its a risk for him too. Without the oracle robe he has very little mana to kill you when you have any friend with you.
It really works o.k. considering the fact that the game was not really meant for well rounded PVP. Its not as balanced as a rock paper scissors match..but its not as boring either.
CONCLUSION - for anyone who doesn't like to read.
1. PVP without item loot for the poor and weak means PVP is just a nuisance. It gets in the way of attaining the levels and gear you want. The only goal is to get to level 50, get good gear, and then when you get bored make a twink PK of your own.
2. PVP with item loot means PVE and PVP engagements can both be rewarding. PVE is rewarding because it gets you the levels that bring you closer to better gear and a more even footing with PK's. PVP is rewarding because it can also earn you a piece of gear that makes you more powerful, or just richer.