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Old 09-12-2011, 11:25 AM
anthony210 anthony210 is offline
Kobold


Join Date: Jan 2010
Posts: 196
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Quote:
Originally Posted by Dr4z3r [You must be logged in to view images. Log in or Register.]
If the variance were cut down to 12 hours or less (and especially if it were completely gone), you'd definitely see a lot worse going on than what we have now.

Current scene: All guilds logged out ready to engage trak. Any given guild has 3 or 4 roles that are filled in shifts (tracker, buffer, cother) for the 48 hour window. When the mob spawns, 45 (+ or - 15) people log in to kill, spending 30 minutes at most killing the mob.* Man-hours spent = 2(4x48 + 45x0.5) = 429

6-Hour variance scene: Every capable member of all guilds is online, in Trak's lair, with auto-attack on, mashing F8 for the entire window, and hoping that the coin-flip of initial aggro will go their way. Man-hours spent = 60x2x6 = 720**

0-Hour variance scene: Every remotely interested guild/solo player is on the spawn-point when the mob spawns, all hoping the FTE-dice are on their side. 200 people engage as the mob spawns, causing the entire zone to lag out, at least 30 petitions to be sent, and endless whining to ensue.

And people are saying the variance didn't accomplish its job?

*make it 10 minutes, counting time spent walking to the computer & logging in, if the first guild to engage doesn't wipe

**This is assuming only 2 guilds bother, and that they average 60 members online each
I would rather have the total chaos that comes with 200 people trying to engage at the same time and atleast have a shot at getting the kill regardless of how small that chance may be. Than to have our current situation where if you are in a smaller more casual guild you have zero chance of getting a boss unless you get lucky on a patch day.

If the players on classic live servers found a way to deal with the chaos, I am sure we on P99 can find a way as well considering we have a smaller population and less guilds.
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Last edited by anthony210; 09-12-2011 at 11:27 AM..