Quote:
Originally Posted by Mcbard
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I don't really like variance because it's not classic. However, as I said in my previous post the variance is most likely beyond our control, and was instituted for a reason.
If we were to remove it, and raid mobs were 100% FTE I think it would be even less fun for everybody, because as previously pointed out, there are about 4 or 5 guilds at most targets with auto attack on, sitting at a mobs spawn point spamming cycle nearest npc, 200 people would zerg the mob, and a petition would have to go in for every mob over who got FTE. Not exactly ideal/classic either unfortunately.
It's the playerbase that is most unclassic about this server.
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Less fun? Perhaps. But it would be classic and give any guild there atleast a shot at getting the kill. Unlike now where if you are not camped out at the boss ready to log in soon as you get a batphone you are not going to kill shit unless you get lucky on a patch day respawn. Why should people be forced to camp out their main characters at a spawn point? Why cant we all just know when the boss is going to spawn like it was in classic so we can show up at that time?
The reason spawn variance was put in almost a year ago was because we had guilds sitting on spawn points over 24 hours in advance and using server rules to claim the spawn. Instead of simply changing the server rules to allow for FTE regardless of how long your guild has been sitting there, the developers decided to put in spawn variance. Which totally screwed over any smaller guilds from attempting to compete with larger more hardcore guilds.
If you want to kill something show up at a raid boss when its due to spawn and you will have a shot at FTE.