Boxing removes the social aspect of EverQuest. This game, from Classic up until Luclin was all about making connections and meeting people. You HAD to, otherwise you would not survive the game alone.
And to say that people were commonly boxing during classic is not true. We're talking 1999-2000 here. The people who were sucessfully boxing had multiple computers running at the same time (Sam Deathwalker, anyone?). Hardware wasn't at the point where you could alt-tab between five instances of EQ and run your own group.
Additionally, the population of live servers could handle the fact that people would box. There would always be enough people not boxing to make up for the very small population that did. It's a waste of Dev time to have to police the entire server for people who are spending real money on the game. Not to mention it puts all of P99 at risk in a legal manner (assuming Sony would ever take action against them, which I doubt at this point)
It wasn't until PoP or Luclin that boxing became more prevalent but by this time SoE had already given up and account trading/selling ran rampant.
That's another thing to consider. P99 has a strict policy about RMT, boxing encourages the buying and selling of accounts. You can say "only allow accounts to be for sale for in game items" but we all know how that works out.
Boxing will not do anyone favors here, and this is coming from someone who rolled a druid and could power level all the alts I've been dying to play without any real effort.
EQ is great because it forces you to be social. Those that aren't are forced to play solo or move on to another game.
Edit: If you want to see what boxing does to a server, form a group on EZ Server where everyone only plays 1 account at a time. Oh wait, that doesn't exist there. Damn.
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