Good post except the issue the devs brought to light and that you posted is already being worked on.
The issue and resolution everyone else in the thread seems set on enacting is rotating mobs between not the "top guilds" but "anybody capable of killing a mob" so that the 500 level 60s on the server all get a chance at raid mobs because they don't want to log their characters out prepared and track. They wish to have their cake and eat it too.. which I don't recall being classic.
That comes off kind of dickish, but seriously this is what it seems to boil down to from everything I've been reading on this subject in the last couple of weeks. "Man we really want to kill dragons, but on this server you have to track them during their windows and have your force buffed, logged out, and prepared to do so in order to kill anything, and we don't want to do that since it's not what we did in classic!"
I don't get it. =\
Edit: And it should be known that I personally, as well as most everyone I'm sure is all for a solution that makes everything as classic as possible, however we need to keep a few things in mind, imo:
1. Variances were put in for a reason
2. The solution should affect all people equally
3. It should be easier for the GM's not more difficult
4. At the end of the day there are going to be 500 people standing around a pie and wanting a slice, but there just isn't enough to go around.
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