Quote:
Originally Posted by Xanthias
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Here's an idea... that gives the race feel etc....
Basically once a mob spawns guilds have a two hour window to engage, if after that time, mob is free game.
Example 1:
Trak spawns at 0:00 - Guild 1 is on the clock.
at 1:00 they kill Trak
Guild 2 is now on the clock for next spawn.
Example 2:
VS spawns at 0:00 - Guild 2 is on the clock
at 2:00 they haven't killed, Guild 1 can come in and claim it (under current ROE).
Guild 3 is on the clock.
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I don't see how that's any different than a rotation. Most mobs here don't last longer than like 30 minutes, if that. It might slow down on the poopsocking a little bit, but unlikely.