The way I duck and dodge enemies, speed would have been detrimental to my survival. The trick is being able to judge exact agro range, and direction and speed of the enemies, and weaving between them. I walked through Dreadlands, Warslik's Woods, Burning Woods, and many other dangerous zones at extremely low levels this way. The only places that are certain death are narrow corridors, like those found in dungeons. And even then, more often than not I can use extreme patience and either they path away or other players get around to killing them. Or, I run into someone that can invis me.
In Live EQ, it took my wizard 8 years to hit level 50. And not through lack of playing him. Exploring dangerous areas I am unfamiliar with, to me, is the highest amount of fun in EverQuest.
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