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Old 09-10-2011, 06:09 AM
greatdane greatdane is offline
Fire Giant


Join Date: Jun 2011
Posts: 684
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If you want the server to maintain an actual gameplay environment alongside its PvP scene, itemloot is pretty much out of the question. That hasn't really worked since way back in the day where people hadn't yet figured out that it's so contrary to the core gameplay of Everquest. If dying in PvP means losing your best item, there's no incentive to do what the entire game was designed for, and it would turn the server into a meaningless PvP arena. In order for the PvP to flourish and sustain itself, it needs a purpose, and that purpose is to win the rights to a camp/zone/raid or to build up your "PvP career" through accomplishments. Itemloot will just encourage griefing and create an uncontrollably hostile atmosphere while deterring most players from participating in what forms the foundation of the abovementioned purposes.

XP loss can work, but I would suggest limiting it to something like once or twice an hour so that fucktards won't jizz their pants from bind-camping some hapless newbie from level 30 to 20. Coin loot is fine. Most of the incentive for PvP should be in the fame and accomplishment of success, and the privilege to "own" a part of the game world for as long as you can conquer and defend it. Nothing that ruins characters, that was for games like UO where your character wasn't the result of months of hard work.