If it isn't so draining, why doesn't every other raid capable guild do it? Just because you have no life outside of the game doesn't mean it's easy for every other guild to be able to take shifts tracking mobs. At this point you probably wouldn't get enough people willing to waste that much time in any single guild aside from TR/TMO. It's also entirely irrelevant that you spread the 48 hours (this is an average, by the way - sometimes it's more, and this is only for one raid mob) amongst your guildies - that's still 48 hours of time completely wasted, and I think you can understand why other guilds shouldn't be expected to make that same sacrifice just for the possibility of pixels. It's important that I emphasize that this is done so that you can get a chance at a raid mob - it's not even guaranteed, so all that time (which for a lot of people really is a huge time commitment) might just be for nothing. That's not fun at all, that's not classic, and like Skope said it hasn't made the server any healthier.
edit: also, Aadill, it's kind of ludicrous to argue that casual guilds would have LESS of a chance of their members completing their epics if there were some kind of rotation, since these guilds would be getting more mobs than before. Don't act like the current ruleset somehow empowers the less hardcore players.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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