Quote:
Originally Posted by Mcbard
[You must be logged in to view images. Log in or Register.]
I agree with what you said, my only question is how: how do you "fix" that problem via a game mechanic or social construct that A) benifits everyone, and B) is more inline with classic EverQuest?
Edit: directed at giga
|
Well, my idea might be a bit crazy (and I've already said it), but here is is again: reduce the variance significantly, have guilds rotate on mobs that they've killed before (doesn't have to be GM-enforced, can just be a gentleman's agreement), but make server repops fair game. For example: If Transatlantic Order has killed Nagafen, Inny, and CT, and The Mystical Rampage has killed Vox, Inny and Faydedar, then they'd set up a calendar for Inny but TO would have exclusive rights to Naggy and CT, while TMR would have exclusive rights to Vox and Fay. But, if TMR kills Naggy on a server repop, then TO should share 1/2 of the Naggy's with them because TMR has proven that they can mobilize to Naggy and kill him fair and square.
edit: and don't call me giga
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis