Aadill, you're very smart and a lot of what you said is true. I especially agree about Fippy being in a far unhealthier state than our server, and you're right to clarify what poopsocking actually is, and how there's less of it.
Still, like I said, the "entry cost" to the upper-end of the raid scene is still way too high. It's too high both by the standard of what was expected in classic and by the standard of how much time the average person can reasonably devote to this game. Even if you don't need to have your whole guild sit on a spawn point for 4 days, you sometimes need trackers to track mobs for that long, which has proven to be very unhealthy for the server. Most aspiring high-end guilds just don't have the numbers to devote to taking shifts tracking mobs at every hour of the day. Most casual raid guilds don't have enough european players in their roster to even be able to track mobs early in the morning, so they just don't even bother to track at all, since it would be such a huge waste of time if a mob spawned when no one was up (plus it would be hard to get a TOD so you'd often waste time tracking the mob after it died). Do you see how that can be discouraging? And to top it all of, this was never how it worked in classic. Back then you had to devote a lot of time to the game, sure, but you never had to make one of your guildies go through a 96 hour tracking shift just so you can get a chance at dragon loot.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
|