Quote:
On project 1999 players not willing to spend hours tracking/camped out ready at places aren't getting them either.
I guess I don't see what's so unclassic about that overall?
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Really?
edit: by the way, I never suggested anything close to instancing or a completely equal rotation. I don't think guilds outside of TR or TMO should rotate on Trak, for example, since no other guild has killed Trak. But if my guild has proven it can kill another mob, it should have equal rights to that mob as any other guild that has killed it before. In classic the factor that determined whether a guild was worthy of rights to a mob wasn't whether they could mobilize to it at random times (except on server repops), it was whether they were capable of killing it. The fact that there's more guilds capable of killing these mobs on this server just means that the loot will be spread more thinly - big deal, get over it, that's how it would have worked in classic.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis