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Old 04-06-2010, 11:38 AM
Trimm Trimm is offline
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Join Date: Dec 2009
Location: Houston, Tx
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When there are only 2 guilds involved in a race to a target, the timer works well. It gives both guilds a defined amount of time before the next guild can act. The problem comes when there are multiple guilds involved at once. 2 main issues arise:

1.) No guild calls time on anyone, because they don't want to concede their first attempt to another guild. Prime example of this was the 4-way race for Draco. Each guild involved believed it was first in line for the kill, so why would we call time on IB/Trans/Fish Bait if we were ready to go? This lead to all guilds engaging at once and the ensuing GM intervention.

2.) Whats to keep guilds from using this to abuse the system? Lets say Gothic Circle is killing Hate trash and Maestro spawns. IB & Divinity trackers spot this and guilds mobilize. IB has 12 in zone with a 3rd group ready to port up, and Divinity has 15 in zone a few seconds before IB. Whats to keep us from making a deal with GC to call 30 minutes on them just to buy time and keep IB locked out? I admit it's hypothetical and not likely to happen, but people are smart and can always find a way to abuse the system.

I don't see any perfect solution to the problem. The server needs a cut-and-dry set of rules that clearly shows who is in the right and who isn't, with as little GM interaction as possible. I don't know if this exists, but hopefully the guild meeting with bring us one step closer.
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Trimm Rockgroin 59 Rogue
Trimman Vintersorg 52 Shaman

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