Last September I had approached all raiding guilds (big or small - as long as they did Planar raids) about a "Tiered Seeded Calendar Rotation". I had researched about 10 different Calendar Rotations to come up with this idea. There were about 10 guilds on my list. All but one guild agreed to at least consider it. (And that one guild was NOT DA or IB).
It was the type of rotation that allowed SOME, not ALL mobs to be put on rotation (therefore keeping the "Thrill of the Chase" intact for some mobs). It kept people in line with their current capabilities allowing room for growth at a rate that wouldn't compromise current competition rates beyond a "reasonable" level (reasonable was a varied opinion however based on "Time Saved by not poopsocking").
Targets were chosen week to week with first choice alternating each week, yet with Top Guilds receiving more choices.
It included "Priority Guarantee" for Top guilds so that they weren't getting shafted with the 10th pick of the week just becuz they were 1st last week. It had a sense of seniority, even tho the Draft Order changed week-to-week.
It was as close to a win-win as I could come up with. I even did comparisons showing current target "take-downs" and projected to show that over the course of a month, a Top Guild was receiving 2-4 less kills per month (total, not just per mob), but was not having to sacrifice the TIMESINK of poopsocking.
It really just boils down to "Do you think poopsocking is worth 1 more mob a week". Think of the time spent in an average week. How many Total "man-hours" is spent per guild per week, for 1 extra mob. Becuz ultimately that was the difference between the Tiered Seeded Calendar rotation and the current state of affairs.
Those man hours could be spent doing a multitude of other things to benefit the guild from a different perspective.
Then I got a new job working 15 hours a day and so I kinda had to drop it. I could dig it up again I'm sure. I spent a lot time doing the research on it, and all the Guild Leaders at the time (most of which still exist today) were at least willing to consider it, some more than others. At the time, DA/IB's main concern wasn't that they didn't like it - they were both more concerned whether the OTHER guild was willing to try it (lol).
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