Dragon/God rotations are as classic as it gets, we had one on brell that worked pretty sporty till later expansions spread most guilds out pretty good.
1. Current raiding guilds apply to Gm to be added to list
2. Once on list, you have 24hrs after mob pop to kill said mob
3. You can get help from alliance guild/s to kill said mob, but you have to provide 70/30 ratio. So 40 TMO cant help 15 Div, if you cant bring the numbers your turn in skipped and the counsel will determine whether your guild should remain on the list.
4. Once your 24hrs is up, your back to the bottom of the list and the next guild is on the clock, and this counts as that guilds turn.
This would support a sense of teamwork between more guilds and deals could be struck for teeth ect when helping a few smaller guilds take their turns on bigger mobs like trak ect.
This would also take the poopsocking and need for 48hr trackers out of the process and mob windows and pop times would be posted for all counsel member to see and follow.
Of course there are other considerations that a strong guild counsel would guideline in advance, and present to Gms as said rules all are to follow.
This is just a crude example and I've seen a few floating around that would get a bit complicated and problems would arise in the language.
Last but not least, if 90% of guilds involved voted and agreed for this concept, there would be no reason for the server staff to not implement this as it takes 99% of Gm babysitting and grieving out of the equation
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