Quote:
Originally Posted by isoka
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For those saying that the stun front immunity means more dps, it's true. But I would say it's casually true. If you are tanking as a shaman because you dps, you are doing it wrong. You'd better root it for 30 mana and avoid the hits (remember, hp = mana), rather than losing potential mana tanking a mob.
So far, I have yet to die due to a front stun.
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I'd argue that you're doing it wrong, but since we all have our own playstyle neither of us would be correct.
The true power of the Ogre is that he CAN tank throughout most of his career and it IS better than pure root dotting. Think about the Shaman's powers, he can debuff a mob, buff himself(including haste), has dots and a dog. All of that equals increasing his DPS and decreasing the mobs.
I found that without a doubt it was far more mana efficient to simply slow a mob, throw on a Dot while you tank it with dog helping out. Because you use less mana per fight with this method, and mobs go down way faster, you get far more exp per hour that burning all your mana to kill fewer mobs then medding/canni dancing back to full.
Besides it's kind of embarrassing playing a Shaman that fights like a Druid. Shamans with a huge 2h weapon and lots of hp items can rip it up. If you can hit for 50-60 while hasted, then yes your DPS actually helps out a lot. You hitting for that much, along with dog hitting, along with a DoT.. mob won't survive long enough to do much damage. Especially if it's slowed.