Quote:
Originally Posted by qombi
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I don't mind some changes to EQ classic but what EQL isn't for me. I am glad it works for some. I enjoy playing a single class in groups that brings something needed to make the whole thing work. I wouldn't mind if they increased xp rates, made dungeons instanced, improve UI, but I do not like when game design starts making class abilities irrelevant like giving everyone the ability to port, no CC required for success etc. I really don't like how easy they made EQL, death penalties removed .. it has no challenge and to me is boring.
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Well, to be fair, there are instanced dungeons and zones. You can also update the UI to something more "modern". I do think they should have left corpse runs and xp loss. *I remember getting pk'd and losing xp. Now, that was intense. I like the origin ports, because let's be real, running zone to zone is way too old school. And, I'm old school. Anyway, I think the challenge will come after Kunark or even when the release the new zones. Reincarnation sounds like it might be necessary for content later on. But, insofar as challenge... you can make it as hard on yourself as you want. You don't need to use meta builds. Get a group of friends and play your typical roles.