Dragon's Dogma: Dark Arisen
The world isn't as big as it was originally meant to be, though Bitter Black Isle compensates for this, providing a gameplay loop dungeon crawl and EQ levels of RNG for rare items. BBI will curbstomp you, unless you're a Magick Archer which has an answer to most everything lurking around the corner.
In addition to DPS, MA has hard CC and group/self buffs, being able to swap between bow, daggers, and staff. The class even gets a bow that heals over time when standing still, which can restore HP rapidly when dragonforged. Warrior is hardmode with the least skills and weapon options available in combat, but it can absolutely chunk HP down with the right setup. Very satisfying. Then there's mystic knight, fighter, assassin, strider, ranger, sorcerer, and mage; check out nihil 0.0 on YouTube for an in-depth demonstration of each. All characters equipped with rusted weapons can apply slow, gold weapons to apply silence. Plus there are some unique weapon options that can alter one's playstyle altogether, namely Force Hatchet.
A lot of the vocations have an EQ feel to them, each with a variety of skills and passive augments to customize your character, not to mention gear, of which there's quite a bit. Best in slot exists but doesn't matter a great deal.
Though a few vocations are off-limits to "pawn" group members, most will complement your character regardless. You get your own pawn, plus up to 2 additional pawns from online, all customized by other players.
At one point, your faction gets ruined in the main city so all of the guards will aggro and you can farm to your heart's desire.
The list goes on.
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