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Old Yesterday, 04:43 PM
CrazyPro CrazyPro is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Should knockback move pets?

How much should levitate mitigate the knockback effect?
Looking at the in-era video evidence again, pets definitely get flung back by the knockback and the levitated players in the video still seemed to be getting flung very far most of the time. One of the flings in the video has a couple of shaman pets not getting flung but that's probably because the range of his AE fling is 60 and in the video the pets seemed to be able to melee him from much farther away.

I'd also like to note that it's not just the CT fling that levitate extremely mitigates, it's like this for every other fling in the game. Gravity flux does barely anything when you have levitate up, which doesn't appear to be classic behavior based on how levitate doesn't mitigate flings in the video. The Tunare knockback for example does next to nothing while the tank is levitating so we never use ogre walls on Tunare ever, we just have their buff order set up so that the root can be dispelled when the tank calls for it.

It's definitely not just CT/Inny's specific fling ability that levitate is mitigating.
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