Quote:
Originally Posted by DeathsSilkyMist
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On regular P99, you could get the same results with this rotation setup:
1. You have 7 guilds in a ToV rotation.
2. Each guild is allowed in to ToV for 24 hours to do whatever they want.
3. ToV fully respawns every 24 hours.
4. Vulak is getting killed 7 times per week.
That is why rotations are pseudo instancing on P99. P99 cannot support 10000 players, so there isn't a scenario where you would be running 200 concurrent instances of ToV. Rotations break down at that scale, but P99 would never get to that point. If P99 added instances tomorrow, you'd have 5-10 guilds at most creating ToV instances regularly.
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Yes, that would result in 7 vulaks per week with rotations if it was true, but it's not. Vulak is a 7 day respawn and you'd have to batter down Rogean's door and hold up a printed screenshot of Luclin models like a cross to a vampire to get him to change that.
With weekly instances, assuming 7 guilds, that'd be 7 vulaks per week.
With rotations, there'd be 1 vulak per week, or 1 vulak every 7 weeks for each individual guild, which is way less than if it were simply a weekly resetting instance for each guild.