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Old 06-20-2026, 12:39 AM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Stop repeating the same wrong nonsense.

Rotations = any failure to kill a target opens the opportunity to another group. It also means that any guild in the zone is impacted by the environmental difference of sharing that space with other people. Instances = no penalty for failure, aside from losing a bit of time needing to rez people and do it again, and it makes zones more predictable and less social.
Plane of Sky is already in a rotation on P99, and does the exact opposite of all the rules you just described. Each guild has sole access to sky during their rotation for X hours. They can wipe as many times as they want in those X hours, and no other guild is in the zone doing content. Gwan is the one occasional exception to that, but Island 1.5 is off to the side, and doesn't affect the main sky raid.

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It would be impossible to monopolize content.
...
The best the neckbeards can do is try to put 6 people at a camp.
It wouldn't. You are making arbitrary rules that neckbeards wouldn't have to follow. Guilds on P99 perma camped Shiny Brass Idol for raids, and gave people DKP as a reward for camping it. You could have 18 Shadowknight guild bots at Shiny Brass Idol camp soaking DKP. They wouldn't need to be max level guild bots, as the mob is like level 20. Using live's rule of allowing boxing, you could box a lot of those Shadowknights.

Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
Isnt instancing like you can have 4 concurrent alternate universe Vulaks up on the IRL date july the 1st? Assuming there are 4 raid guilds ready to engage and Vulak is in window.

So rotations are absolutely nothing like instancing.

The dumbarse who said thay should stop playing.
You are getting hung up on technical details of what instancing is, rather than why instancing exists.

The reason why instancing exists is so everybody gets the same uncontested chance at loot.

Lets say there is a P99 clone with instancing and the following parameters:

1. Each guild can create an instance of ToV. Once they do this, the guild has a 1 week cooldown on creating a new instance. The instance is open for 24 hours.

2. There are 7 guilds on the server that can kill Vulak, and they kill Vulak every week.

3. Vulak is getting killed 7 times per week.

On regular P99, you could get the same results with this rotation setup:

1. You have 7 guilds in a ToV rotation.

2. Each guild is allowed in to ToV for 24 hours to do whatever they want.

3. ToV fully respawns every 24 hours.

4. Vulak is getting killed 7 times per week.

That is why rotations are pseudo instancing on P99. P99 cannot support 10000 players, so there isn't a scenario where you would be running 200 concurrent instances of ToV. Rotations break down at that scale, but P99 would never get to that point. If P99 added instances tomorrow, you'd have 5-10 guilds at most creating ToV instances regularly.
Last edited by DeathsSilkyMist; 06-20-2026 at 01:09 AM..
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