Quote:
Originally Posted by DeathsSilkyMist
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My previous post mathematically showed an example where instancing and rotations produce the same number of uncontested Vulak kills per year for all interested guilds.
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Stop repeating the same wrong nonsense.
Rotations = any failure to kill a target opens the opportunity to another group. It also means that any guild in the zone is impacted by the environmental difference of sharing that space with other people. Instances = no penalty for failure, aside from losing a bit of time needing to rez people and do it again, and it makes zones more predictable and less social.
Quote:
Originally Posted by DeathsSilkyMist
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If you could get all of the original source code for Everquest from 1999 and run that server in 2026, people would play differently, and the content would be monopolized by neckbeards.
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It would be impossible to monopolize content, especially for a single player. And ofc people play differently, that's irrelevant.
DPS racing inherently means that people need to work together more. Anyone trying to solo monopolize a spawn will lose when a capable duo shows up. 2 people lose to 3 capable people, etc. No matter what, if someone really wants a spawn, they have the ability to gather friends and go fight for it.
The best the neckbeards can do is try to put 6 people at a camp. But that merely gives them an equal chance against another 6 people (who can have minimal playtime, instead of playing all day), and it's not lucrative. When we look at the current state of things, with 6 individuals being able to monopolize 6 camps, if those same people instead would have to work together to monopolize a single camp, it either wouldn't happen or it would mean more camps in the game would be open as a result.
The other nice thing about DPS racing is that it disincentivizes zerg guilds. DPS is capped at 6 people, so a 20 person raid force with 6 Wizards or 6 Rogues (depends on the target which is best) has a pretty good chance of beating an 80 person raid force. The other fun thing: this could create a meta of small raid forces being prevalent, but not actually able to beat some of the targets on their own, because it's assumed another guild will be competing with their own DPS at the same time. Since neither group can kill Vulak or whoever on their own, they can play chicken with each other and see who tries to jump on it first, and just let the people who jumped on it first die.