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Originally Posted by DeathsSilkyMist
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A DPS policy would allow monopolization as well. You just have a static group of 6 wizards nuke the mob and split the MQ money.
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DPS race doesn't allow monopolization at all. A single player doesn't have 6 wizards and if a 6 person group wants to try and perma hold a camp (much less lucrative and much harder to maintain and coordinate), anyone else can gather 6 wizards themselves and compete for the camp (SK's would be best here).
If that many people are gathered then it essentially becomes "which group happened to click their nukes the fastest" (similar to FTE but requiring more people and coordination to win), with the added strategy of determining exactly which nuke is best for the target — you want the fastest way to deal majority damage, which fluctuates depending on exactly how many people are there.
Quote:
Originally Posted by DeathsSilkyMist
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Rotations are just pseudo instancing.
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Rotations aren't instancing; you're not sitting in a zone alone and it doesn't create more loot in the game world as a whole. The current p99 rules are the most anti-social and pro-cheater thing possible, basically turning camps into instancing for 1 single no-lifer.
Quote:
Originally Posted by Belambic
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When you say no one ever owned a camp in classic, what exactly do you mean by that?
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I mean exactly that - nobody was ever allowed to have a camp to themselves. The classic play nice policy dictated that people MUST share, using rotations, if anyone else comes and wants to camp the same spawn. And before the play nice policy it was DPS race.
This is the exact wording the devs used when instituting the play nice policy:
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Like any society, we have our underbelly. They are the ones who claim ownership of servers, zones, or spawns.
There are cases where two or more groups wish to kill the same thing. In these cases, the groups are required to compromise.
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