Quote:
Originally Posted by bcbrown
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In that case, neither will lose any mobs, and both will result in an average mob health of about 6.5%.
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You finally read some of my post! Thank you for admitting that you were wrong here.
GGR has no advantage here.
Quote:
Originally Posted by bcbrown
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Ok, so I think the optimal strategy for RoST here would be to start casting at 18%, and duck until the the mob gets to 9%. The optimal strategy for GGR is to simply cast at 9%.
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The benefit here is that the GGR can simply med until 9% and then stand and cast.
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monitoring for a bunch of combat rounds. You just wait until the mob hits your threshold and then click it.
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This is another flaw in your thought process. Your charmed pet could go from 18% HP to 3% HP in one combat round if a double attack occurs, and a max hit reduces your charmed pet's HP by 8%.
Both GGR and RoST users need to start watching for break opportunities at the same health percentage range.
There is no method by which a GGR user can guarantee the mob will be at 9% HP every time. The only reason why you can use 17% or 18% HP as a rough threshold is because a max damage double attack would reduce 16% of the charmed pet's HP in our example.
GGR has no advantage here.
Quote:
Originally Posted by bcbrown
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The RoST user on the other hand has to navigate a tricky timing dance - the cast time is 2 seconds, and a combat round is 3 seconds.
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Either you duck a few spell casts with RoST, or you are forced to retarget with GGR. Neither are tricky. This is a preference choice. If you want to claim ducking a few times per kill will objectively get you less kills per hour than retargeting, provide the evidence for your positive claim please.
GGR has no advantage here.
Quote:
Originally Posted by bcbrown
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can simply med
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Can a GGR user get a few med ticks in theory? Sure, I have already granted that in this thread. In reality most players do not closely monitor server ticks, and are often wasting meditate ticks for a variety of reasons.
GGR has a theoretical minor advantage here for extremely hardcore players, the kind who sit every 6 seconds while running.
At the end, we have one theoretical advantage with GGR of a few med ticks. You compare that to the RoST advantages:
1. You can pretarget while RoST is casting.
2. It acts as your invis item, so you don't need to mem invis.
3. You don't need multiple inventory slots used for GGR + invis item(s).
Like most players, I am not frenetically watching the server tick to get every possible med tick. I'd take the objective advantages RoST offers over a few theoretical med ticks GGR could provide.