Quote:
Originally Posted by Defo
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Enchanter is still best at charming, obviously, but after having also played Druid, there are some tools that Druid have for charms that Enchanter could greatly benefit from. On an unintentional charm break for druid, it's really simple to use a short duration root, or use Panic Animal for 10 mana (while its Ensnared) to recast charm. Additionally, the damage shield clickie from the Tunare gloves works wonders. And of course clickies like Elder Spiritist Greaves for self-heals or pet heals without mana.
The more I played this game, the more I realized that power comes from not having to use mana in regular play, so that you can save it for "Oh Shit" scenarios. In that regard: both Necro and Druid have much better clickies available than an Enchanter does, but its balanced by the fact that Enchanter has many spells, including PBAE Stun, Slow, Mez, Boon of the Garou, etc.
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I think it's really fun how there's four different charm classes and they all have such unique approaches. Bards can go non-stop indefinitely in the right zone but their charm only lasts 3-4 ticks. Druids can do some cool things with snare-parking to move mobs around, plus roots, heals, I think the best pet haste in the game at 70%, and as you mentioned so many awesome clickies. For necro I'm really enjoying FD for letting you easily recover a bad situation, which really helps out with the learning curve, and with Rest the Dead it makes resetting a pet into a breeze.
I've tried enchanter but never really got into it, and never got past level 20. It seems like the most powerful, with the fewest restrictions on what you can charm and wear, but also like a bit of a glass cannon who's gonna eat the most deaths of the four charm classes.