I'm not wrong at all. You fallaciously stated that taking 2 bubbles of mana to Lull 3 level 50+ NPC's equates to being "not viable", when that is a massive cheat code compared to Classic EQ. You shouldn't be able to Lull those targets at all and even a group of 3 level 40-49 NPC's should be nearly impossible to completely lull.
Getting 3 lulls to land on level 40-49 NPC's is supposed to be only a 9% chance of working (45% roll for each target), and even more importantly, Lull is supposed to resist check every single tick and end early. So actually, you need to time Wake of Tranquility perfectly to land right after a tick happens, and even then you have barely any time to use it. Realistically, you're down to a mere 1% chance of being able to WOT 3 NPC's and safely run through (although, order of operations in the server code becomes important here — is Lull still supposed to work on the tick that it ends? I'm not sure — that's something Nilbog may need to decide on). Hence why everyone who played Classic has stated that lulls suck, WOT in particular.
And what are you even talking about with trying to say I'm using Siren's Grotto as a sole example? You're the one who made the bizarre statement about that zone. There aren't ANY high level zones where lull was considered good in classic and there's 0 examples of it ever working on Level 50+ targets.
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