Quote:
Originally Posted by bcbrown
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Attached is a chart of the last 1000 gator v gator hits I logged while leveling in gator alley. I think there's variation of three or four levels, so it's not a clean 20 damage intervals, but the pattern is clear. There's a spike at max or near-max hits but still plenty of small hits. There's a 33% cumulative chance of a hit of less than 30, a 50% cumulative chance of a hit of less than 44, and a max hit of 62.
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This is why prediction in P99 is generally pretty easy. It isn't difficult to figure out the avarage damage and max damage per hit. You typically know them on a subconcious level when you get familiar with an area.
If you know that 6% HP is the maxium damage the mob will take in a normal round, for example, it isn't difficult to know when to start casting RoST. The worst cast scenario is a 12% HP reduction due to a double attack where both damage values are max hits.
If you want to be super stafe, you can start your RoST casts at 13%-18%, and duck until you are satisfied. That way you can account for the small chance of the mob going from 18% to 6% or 13% to 1% in a single round, and you still end up with the 6% HP or less needed to one shot the mob.
In a scenario where the mob is at 12% HP and dies due to a double attack with 2 max hits, that is a problem that GGR users have to contend with as well, since they are waiting for a lower HP value before breaking anyway.