Quote:
Originally Posted by Zuranthium
[You must be logged in to view images. Log in or Register.]
|
You're extrapolating what a few people knew to a whole player base. If you go to the allakhazam comment sections of all the staple cha items for the era it appeared the jury was still out on cha. Most players seemed to consider it a secondary stat or at best on par with int.
Quote:
Originally Posted by Zuranthium
[You must be logged in to view images. Log in or Register.]
I specifically searched for examples of Level 60 people trying to lull in places like the Planes or Kael or Grotto or Sebilis or Chardok and there's zero classic examples of it ever being viable. If anyone wants to search for examples from the first 9 months of Luclin, lull was still trash during that time period too. The spell line was expressly made terrible by Verant after beta because they didn't want people playing the game like that.
|
Even on here lulling in Kael/sirens/planes is difficult due to high MR. chardok is the easiest with like 1/5 crit resist on a ~53mob. You're the one who sounds inexperienced, lull isn't even viable in SG on green, some days it takes me 2 full mana bars worth of WOTs to get the 3 ent seahorses calmed.
Like, I don't think your position is necessarily wrong but you're clearly misrepresenting the state of live at the time and current green which makes people doubt your claims/research.