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Old 06-16-2026, 10:56 AM
Vexenu Vexenu is offline
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Join Date: Feb 2012
Posts: 1,247
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It's sad they named it "EQ Legends", when the game is the exact opposite - nobody is legendary, because everyone can easily do everything solo.

Maybe it means an eventual server though where we get custom content and changes, while keeping the spirit and general difficulty of classic EQ.
Yeah. I really wish they had simply made an updated version of the game (with some UI updates, custom AAs and modern QoL features) with triple-classing as a sort of pseudo-3box, while preserving the traditional difficulty and loot mechanics. That would have been a very fun and interesting spin on the game. But what they've made is basically a theme park version of EverQuest that provides essentially zero challenge. There is absolutely no risk or feeling of danger due to the death and respawn system. The combat is totally brainless because the mobs are so weak in relation to the players, even on the highest difficulty level. There is no feeling of accomplishment because gear is so easily acquired. There isn't even the slightest feeling of adversity in terms of navigating through the world itself due to their "rituals" system (which allows players to cast spells like ports and shrink while playing any class). This is a game designed to be facerolled by any combination of classes while the player enjoys a nostalgia high. The "endgame" is farming gods/dragons on all 5 difficulty levels once per week in encounters that are not remotely challenging. So we basically have a game that feels like powerleveling yourself during the leveling process, until you get to 50 and are then showered with absurd amounts of effortless loot. That's literally all there is to it. It's an extremely shallow power fantasy and after a month or two of even modestly serious play is going to feel incredibly boring.
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